Forum: Poser - OFFICIAL


Subject: What is missing from male figures and content?

AmbientShade opened this issue on Mar 10, 2012 · 102 posts


AmbientShade posted Sat, 10 March 2012 at 2:41 PM

BasicWiz, do you create your own morphs or draw from morph sets? 

 

It's a bit early now, but I may be looking for someone in the near future to help create morphs for the model I'm working on. 

 

From a technical standpoint, morphs can only do so much and are always limited by the mesh they're being applied to. It seems mostly that it is a Poser/Daz concept, as the more professional side of 3D usually does not rely on morphs to generate new characters but instead models them from scratch to be uniquely their own, with their own mesh and rig, relying on morphs only for blend shapes and motion (facial expressions, phonemes, muscle movement, etc).

So to that end, if you're starting with a model whose features are more feminine, (the unimesh), then you're never really going to get a truly masculine look from it before distorting the mesh to an unacceptable level, unless you increase the resolution of the mesh, and most poser figures are at a relatively low resolution compaired to what other applications usually use (not including video games). The same rules apply to creating a muscular morph from a much thinner base mesh - at least at the level of resolution that most poser figures are. Increasing the mesh density will definitely improve morphing capabilities, but it lowers your room for other scene content.