madmitch opened this issue on Mar 06, 2012 · 24 posts
prixat posted Sat, 10 March 2012 at 6:25 PM
You can treat the Area lights just like normal lights. They can be used with or without UE2.
...and just like normal lights, after they have been put in the scene you have to position and rotate them.
It sounds like you left the area light where it defaults to, 0,0,0 and horizontal.
regards
prixat