corinthianscori opened this issue on Feb 20, 2012 · 252 posts
corinthianscori posted Sun, 11 March 2012 at 10:07 PM
Same setup regardless. Glitter works on anything with the same basic setup. You can use a Blender node to combine two sets of nodes if you run into a snag where two things need to go into the same Channel. Thats the same trick I used to combine makeup texture with a face texture. You can also use a Color_Math node set to Multiply or Add to combine to sets of nodes - it all depends on your goals.
For your own work - especially if you're not doing some other-wordly makeup shader - you can stick to a Color_Math node to combine two images. See attatched image.