corinthianscori opened this issue on Feb 20, 2012 · 252 posts
Divakatt posted Sun, 11 March 2012 at 10:11 PM
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I saw the fae in the gallery; she looks great! The SSS really makes your creation sing!
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Thanks! I am hoping to get all of this stuff figured out with her as my testing ... then gonna use some of this for my other creations ... glad you like what i have tried so far ... **
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Quote - The makeup I used in Pro is really a two-color image with shades of red ranging 100% to 2%. I used Poser's math nodes to convert that same image into grayscale, invert that...and then used a Blender or Math(Multiply/Add) to combine the makeup map with the bump shader. Same Blender trick used to combine the makeup with the specular bricks so the skin stayed smooth and soft and the makeup looked dry and cracked.
The cracked idea will be an interesting idea for a different project. But what if I need makeup to be blended and more smooth ... more like how real makeup sits on the skin?
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I've attatched an image for the basic setup of makeup. Most people use a PNG image though; that type of image can handle transparency, eliminating the white background all-together.
So I can do them on transparent backgrounds vs a white one? That will work as well? Or will it make a difference I should know about? I guess a jpg is a smaller file size ... hhhmmmm
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One last note: if you dont expect your customers to need SSS, its fine to remove it. I mean, how often do you see renders with V4 smiling AND her teeth are showing? Most of the time, no one needs SSS on the gums or teeth because most people keep V4's mouth closed...not to mention the SSS renders "blue mouth" if her mouth stays closed and her teeth/gums are still marked Visible in the render.
So should I remove the extra SSS from mouth etc and eyes as well? I noted a bit of that blue there too ... and if I can ask a royal dumb question, which nodes is it exactly that create the SSS so I can detatch the right ones and not the ones I should keep .. LOL
Don't forget my other questions .... LOL