onimusha opened this issue on Mar 12, 2012 · 137 posts
Male_M3dia posted Mon, 12 March 2012 at 4:39 PM
Quote - Daz3D posted a youtube tutorial showing how to export Genesis from DS4 into P9/2012. However, once inside Poser, it no longer has the functionality of DS4 Genesis. Whether the weight mapping works, or would have to be redone in Poser, I'm not sure about, (weight mapping works differently between the two programs), but all the morphing and extreme figure shaping, texture conversion, etc, that Genesis is capable of in DS4 goes away in Poser. You can still morph it, but you'll get a very stretched mesh if you do anything too extreme, so I really don't see the point in going to all the trouble of getting Genesis into Poser.
Not true at all as you can go between different shapes pretty easily and some say smoothing helps. However it only works as low poly and there's issues with clothing and hair. At this point, I do agree it's probably not worth the effort if you're expecting it to look the same as DS. I mainly use the genesis in Poser 2012 to run dynamic clothing simulations against the base then export the obj to rig in DS4. Got a few nice freebies for my figures that way.