GaryChildress opened this issue on Mar 11, 2012 · 53 posts
SamTherapy posted Mon, 12 March 2012 at 9:56 PM
Steve has a point. I haven't sold anything for a while but I learned the hard way. If you do something, make it unique enough that people want it, but not so unique nobody will buy it. I did quite well out of staying away from regular human textures and doing robotic stuff for the Gen 3 girls and guys. Everyone had the models and my textures were unique enough to make them stand out from the crowd but not unique enough it put people off. I hit on a couple of ideas nobody had really tried with Poser before and used them in my sets. I hadn't invented anything; I was using well known ideas that nobody had really picked up on. That gave me enough of an edge to get my stuff noticed. Of course, I also worked my ass off making them the best I could manage.
My earlier efforts at purely human textures were variable but never really sold enough to make it worth the work I'd put in. Too similar to everything else out there and I wasn't an established vendor. A couple of packs sold almost nothing. In fact, I did a texture for Neftis's Neftoon Gal. Sold one copy. Too unique for a too tiny market.
So, if you want to sell, make stuff people want at a price they can't resist. If you give them added value with extras and addons, it makes things even better. If you can find a product that does all the above and is unique enough - and, of course well made - you have a winner.
Coppula eam se non posit acceptera jocularum.