onimusha opened this issue on Mar 12, 2012 ยท 137 posts
shvrdavid posted Tue, 13 March 2012 at 6:39 PM
Quote - If they only had done subdivision it would had been tremendous useful and not only for Genesis.
I have to disagree with this.
On a CPU, smoothing is slower than using subdivision.
On a GPU, smoothing blows the doors off of the subdivision route. Even down to low levels like .1 pixel sampling. Smoothing can be done in parallel on a GPU now. My workstation has plenty of CPU pipelines (24), and 3200 GPU pipelines.... No comparison there. The GPUs stomp the processors if the program can use them. A cheap video card has hundreds of piplines as well. There are memory issues with GPU stuff, but most modern video cards have more than enough memory now.
Subdivision is a wasted step if you plan on using the GPU in the future with a render engine. GPUs handle tessilation/smoothing very well, and both are user (developer) programable for joints, distance mapping, etc. The future if 3D and rendering is in the GPU, not the CPU. When the truly parallel video cards hit the market, subdivision will hit the back burner again for a while. I doubt it will go away, but it will see less use for a while.
Smoothing is supported in tons of render engines, newer video cards are optimized for it as well. It is supported in 3Delight Pro as well, but not in the Daz Studio version of the render engine. (as far as I can tell anyway) Not sure why, might be a licensing thing.
Genesis is a neat idea and has potential. But it is unsupported in just about everything outside of Daz Studio. If you want to use Genesis, use it in DS. Thats what it was designed to be used in, and you loose to much to really warrant porting it to Poser for much. There are acceptions, such as the fore mentioned use of the Poser cloth room, etc.
You cant beat the price of DS either, considering they gave it away.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->