onimusha opened this issue on Mar 12, 2012 ยท 137 posts
millighost posted Tue, 13 March 2012 at 7:51 PM
Quote - > Quote - If they only had done subdivision it would had been tremendous useful and not only for Genesis.
I have to disagree with this.
On a CPU, smoothing is slower than using subdivision.
On a GPU, smoothing blows the doors off of the subdivision route. Even down to low levels like .1 pixel sampling. Smoothing can be done in parallel on a GPU now. ...
Sounds interesting. Do you have any references for this?
Quote - ...Smoothing is supported in tons of render engines, newer video cards are optimized for it as well. It is supported in 3Delight Pro as well, but not in the Daz Studio version of the render engine. (as far as I can tell anyway) Not sure why, might be a licensing thing.
How do you enable it in 3delight?