onimusha opened this issue on Mar 12, 2012 · 137 posts
JoePublic posted Wed, 14 March 2012 at 1:34 AM
How hard is it to understand that Catmull Clark SubD does NOT add detail to a mesh.
Picture shows two times M2. Left is the HiRes version with 34.000 polys. Right is the LoRes version with 21.000 polys.
Which would you rather use ?
Stop worrying about "Industry Standards"
We don't make feature films in Poser or need a minimum frame rate for a game.
We render detailed stills on low end computers so why should we adhere to "Industry Standards" ?
As much as I like the Genesis concept, but basing it on a SubD'd LoRes mesh that requires a smoothing algorithm was not the right decision.
BTW, Genesis has 19.000 polys.
2000 less than M2 LoRes.
The same as the P4 "Dork".
You really want to go back to the Poser 4 days ?