onimusha opened this issue on Mar 12, 2012 · 137 posts
wolf359 posted Wed, 14 March 2012 at 5:30 AM
Perhaps not But some people Do use poser for animation So using a Low res mesh that can be SuBdivided to look better at render time has advantages.( see attached pic of actual,functional poser model with CCsubD modifier in C4D)
"We render detailed stills on low end computers so why should we adhere to "Industry Standards" ?"
Funny "we" seem to care about "industry standards"
When it comes to indirect lighting practices and the node based
approach to building shaders.. or do you still render everything in an older poser version using the P4 engine
with 800x800 jpeg texture maps??
"As much as I like the Genesis concept, but basing it on a SubD'd LoRes mesh that requires a smoothing algorithm was not the right decision."
Explain how the implementation CC SubD has Hindered the actual functionality of genesis within Daz Studio??.
Cheers