onimusha opened this issue on Mar 12, 2012 · 137 posts
DustRider posted Wed, 14 March 2012 at 8:34 AM Online Now!
Quote - "We don't make feature films in Poser or need a minimum frame rate for a game."
Perhaps not But some people Do use poser for animation So using a Low res mesh that can be SuBdivided to look better at render time has advantages.( see attached pic of actual,functional poser model with CCsubD modifier in C4D)
"We render detailed stills on low end computers so why should we adhere to "Industry Standards" ?"
Funny "we" seem to care about "industry standards"
When it comes to indirect lighting practices and the node based
approach to building shaders.. or do you still render everything in an older poser version using the P4 engine
with 800x800 jpeg texture maps??"As much as I like the Genesis concept, but basing it on a SubD'd LoRes mesh that requires a smoothing algorithm was not the right decision."
Explain how the implementation CC SubD has Hindered the actual functionality of genesis within Daz Studio??.
Cheers
+1
For the "we" that want ultra high res meshes (that aren't resource friendly on our low end computers) for their work with Poser, then Poser is perfect as is. For this portion of the user base I would guess that no furter improvement in geometry handling in Poser is wanted or needed, correct?
For others that might like to use Poser for animating, or would prefer a lower poly figure that would be easy on our system resources during set up, then use subd augmented by displacement/normal maps at render time, better geometry handling and subd capability would be very nice.
My personal preference with regard to Genesis in Poser is I would rather have the ability to use the native resolution Genesis figure, with CC subd in Poser. I already have extremely high res figures that work well in Poser (V4, M4), I really have no desire to have an even higher resolution figure. But that's just me, your milage may vary significanly.
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