Forum: Poser - OFFICIAL


Subject: Requesting Input About 3d-coat

ToxicWolf opened this issue on Mar 13, 2012 · 26 posts


ShawnDriscoll posted Wed, 14 March 2012 at 10:35 AM

3D-Coat is great for importing low-poly models and adding detail to them using a normal map so it looks like a hi-poly mesh when you're done.  You can sculpt various shapes using voxels that resemble clay, which you then do re-topology on so that you have a lo-poly model with a normal map applied.  Again, it looks hi-poly.  The obvious uses for such models are in video games that use trickery to make their scenes look hi-res when all the content in it is lo-res.  Keeps the frames per second high.

ZBrush and Sculptris (Sculptris is free) are about creating high-detail organic figures and busts.  ZBrush uses an interface that I could never get used to.  I bought the program 10 years ago, and have been getting every upgrade since then for free.  But I don't use ZBrush.  I'm not a head sculpter.  It can do hard edge modeling as well, but I have so many other programs that do hard edge modeling that I already know how to use and I like their interfaces.  I use Hexagon 1.21 for my organic modeling.

I like 3D-Coat's painting and sculpting better than modo's or Hexagon 2.x's.  3D-Coat is updated every three weeks on average with new features and bug fixes.  Bugs are fixed within a few days after being reported (that has been my experience when I've reported bugs).

If you absolutely need hi-res head modeling (down to the skin pores that you want your camera to focus on), ZBrush is for you.  If you like working with lightweight models that are not RAM intensive (that are to be used for medium shots and for use in your scene's background), 3D-Coat is for you.

www.youtube.com/user/ShawnDriscollCG