Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


meatSim posted Wed, 14 March 2012 at 5:15 PM

Any thoughts of using displacement to add detail?  I'm quite interested in that option though I lack the tools (and skills) to try it myself

 

Quote - I'm enjoying working with Antonia WM. I definitely like the way she bends, for the most part. 

She could definitely use some more geometry. Her low resolution and lack of edge flow for muscular detail really limits how much detail a character sculpt for her can have.

I haven't read through this entire thread so I don't know if it's been discussed as to why her mesh is so simplistic, but 38K polys and no definining edge flow in the abdomen, arms and legs is a drawback. Considering there are hair models alone that have over 30K polys, is there a reason she's so low?

That, and the unusual default pose of the base mesh makes it a bit more difficult to get things accurate.

Still, I'm working on a character sculpt for her and it's not turning out too bad so far. It would be nice if I could sculpt in more detail, but I'm working with what is there.