AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Thu, 15 March 2012 at 11:39 AM
Quote - I very much like the look of this fellow. He may not be exactly and completely perfect yet, but even in the early stages, he looks much, much better than any others I've seen. I actually really like his facial features too, which is quite refreshing to see.
Thanks Moriador - the idea that you like his face from that angle and distance, without color or texture yet, is definitely a plus. I think he looks even better up close.
I used reference from two modern actors, both in their early to mid 30s, to build up his facial features. I won't say who though. It will be more interesting to see if anyone can figure it out once he's textured and shaded. That will tell me how good a job I've done. I will say, one of them is not American born.
I'm taking the same approach with the female. She is based on two actresses who I find very attractive, and I think most of the world agrees.
I think base models should be attractive and useable out of the box, instead of having to spend 3 hours dialing morphs just to get something that doesn't startle you at render.
As for the UV map issue, I'm not sure how to do that. He'll be mapped in UV Master, which is pretty spot-on accurate most of the time and is very quick. As for matching them with M4 maps, I'll have to find how that works. Could be very useful.
JAFO & Nanette - Thanks very much. Its my goal to make models people actually want to use and enjoy using, so listening to input and suggestions really helps with that. I won't be able to incorporate everything, but I'll do my best to work with the most popular suggestions.