R.P.Studios opened this issue on Mar 15, 2012 ยท 6 posts
aRtBee posted Thu, 15 March 2012 at 1:17 PM
I'm not into C4D anymore, but I would test OBJ first and LightWave second, perhaps in combi with FBX for the pose/animation/rigging.
Note that the poser objects themselves come in OBJ format (in the Geometries folder of your runtime), so exporting them in OBJ might give the least loss "in translation".
From a bit of surfing I understood that Lightwave is some COLLADA derivative, but that might be for later versions only. But Poser exports LW-5 as well as 6 (at least my Pro does; some programs only import LW5 - don't know for C4D).
looks recent enough, and uses OBJ.
have fun
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
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