AmbientShade opened this issue on Mar 14, 2012 · 453 posts
meatSim posted Thu, 15 March 2012 at 9:39 PM
I applaud your effort to work to the highest standard poser can manage! I for one will be happy to try to build content for this or any other 'advanced' figure. I'm currently 'cutting my teeth' modelling wise, building for antoniaWM and starting to make enough progress that I think I will be able to release some works soon.
My one suggestion is to do everything you can to make your figure easy on content creators. I strongly suggest making a few outfits of various styles and testing how well they rig through the set-up room. I'v found modelling the shape of the clothes really easy so far, but in a few cases I have gotten hung up at setup room time, so if you yourself are able to be a resource for the potential vendors you will stand a better chance of getting the content support that is critical for figure success. It also would not be a bad thought to consider the conversion pipeline... by that I mean, how easy will it be to convert clothes from other well supported figures to your own.
Content is king in poser so it would do well to be thinking about it from the ground up.
Quote - Blondie: Thanks for that bit of info.
So, question then... Does or does not, the T-pose cause walk designer to work or not work?
Lyrra - Thanks for your feedback, I will keep your suggestions in mind. However, Lucas will be weight mapped. My intention is to have zero use for JCMs, though I may need to use them in some areas, depending on how things go. If I make him backwards compatible, then of course, the JCMs and a smoother mesh will be necessary. But to be honest, I'm really 50-50 on making him backwards compatible at this point, as my intention is not to add yet another model to the dust pile. Lucas is being designed specifically to take advantage of the features of Poser 9 and up.
Toastie - thank you :)
And for anyone who may be wondering, or will be in the future, Lucas does have a female counterpart, she's just not as far along as he is. I've been sculpting them both relatively alongside one another, its just that Lucas wound up getting more attention, as male anatomy is a good bit more difficult than female.