3dcheapskate opened this issue on Mar 07, 2012 ยท 9 posts
RHaseltine posted Fri, 16 March 2012 at 11:06 AM
Well, presumably the correct skeleton would be selected so you could use getSelectedNodeList() or getSelectedSkeletonList() to shorten the task. If you use the node list you can use the inherits function to discard stuff you don't want: if ( node.inherits( "DzBone" ) || node.inherits( "DzSkeleton" ) { // do stuff } will make sure you don't act on the wrong thing.