dreamcutter opened this issue on Mar 16, 2012 · 16 posts
dreamcutter posted Sat, 17 March 2012 at 2:34 PM
Using a "No Nonsense Utility" (always makes me grin) to edit the PZ2, I only see Actors for the coorsponding to the selected subset. Dont see anything affecting figure translation. Is there an option in PP2012 that I may have set that zeros a figure upon partial prop load?
I examined various poses, with simmilar results. following is the pz2 for a simple 22 degree rotation of the right hand. Note I dont see any body translations. What is "refactor" mean?
Pz2 Format edited to simplify reading here...
version
number 9
thighLength 0.417316
targetFigure Hormel Hog
refFigure JamesG2
actor rHand:1
channels
rotateY yrot
keys: k 0 0
rotateZ zrot
keys: k 0 0
rotateX xrot
keys: k 0 60
translateX xtran
keys: k 0 -0.000140305
trackingScaleMult 1
translateY ytran
keys; k 0 0.485201
trackingScaleMult 1.000000
translateZ ztran
keys: k 0 0.0357903
trackingScaleMult 1.000000
figure
refactor rHand:2
channels
rotateX xrot
keys: k 0 60
rotateY yrot
keys; k 0 0
rotateZ zrot
keys: k 0 0
translateX xtran
keys: k 0 -0.128259
trackingScaleMult 1
translateY ytran
keys: k 0 0.530797
trackingScaleMult 1.000000
translateZ ztran
keys: k 0 0.0338803
trackingScaleMult 1.000000
figure
version
number 9
thighLength 0.417316
targetFigure Hormel Hog
figure
figure