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Subject: Baking normal maps for Poser figure faces, please help.


NanetteTredoux ( ) posted Sun, 18 March 2012 at 5:38 AM · edited Sat, 16 November 2024 at 2:47 AM

I just can't seem to get this right. I am using Blender 2.62 and I want to sculpt some wrinkles on V4's face and then bake a normal map to use in Poser. Or it could be any other Poser figure - but I am stuck. I apply a multires modifier to the head. I sculpt the facial details. I create an image for the normal map, from the UV-image editor window. Then I try to bake from multires and I just don't get it right. I get error messages saying that "the bake must happend (sic) to an image with an image buffer" or something like that.

When I try to have both a high-res and low-res version of the head and bake from the high-res to the low-res head, I get the message that Blender could not find an object or an image to bake to. I have tried various methods and I am just confusing myself now...

Things I am unsure of:

Must the texture I want to bake to be attached to a material?

Is the output file path relevant? Some of the tutorials I have watched put nothing in the output file path and it still works. It doesn't work for me.

Any help would be so appreciated. I really want to use normal maps to make my Poser characters more realistic.

 

 

 

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


LaurieA ( ) posted Sun, 18 March 2012 at 8:43 AM
NanetteTredoux ( ) posted Sun, 18 March 2012 at 9:13 AM

That's one of the tutorials I tried - Jonathan doesn't seem to have a texture attached to a material in that - he just creates the image file in the uv-editor and bakes. I think I am doing the same thing, but I get an error.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


millighost ( ) posted Sun, 18 March 2012 at 12:31 PM

file_479654.jpg

It is not necessary to have any materials assigned, but you have to make sure that your uv/image window contains the image you want to bake to. For me the most often made error is to forget that, trying to bake with no image in the uv/image editor. To make sure setup the windows that you see the image and the baking panel at the same time. The screenshot shows a complete setup i used for baking the normals from the multires plane, with the options needed to modify resp. verify marked in red. Do not forget to unwrap the plane, of course.


NanetteTredoux ( ) posted Sun, 18 March 2012 at 1:12 PM · edited Sun, 18 March 2012 at 1:20 PM

file_479659.png

This is my screen. The only difference I can see is that I am using Catmull-Clark subdivision. And that it is V4's head, not a plane. I was able to bake from a plane earlier today. Could it be something to do with the head mesh itself? My error message says: "Baking must happend to an image with image buffer". I don't understand it.

Ugh! The forum keeps rejecting my image.

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


LaurieA ( ) posted Sun, 18 March 2012 at 2:02 PM

YouTube tutes

Perhaps you could try one of these and find what you're looking for?

Laurie



unbroken-fighter ( ) posted Sun, 18 March 2012 at 9:42 PM

make 100% sure that the number of vetricies has not changed between the heads

 


NanetteTredoux ( ) posted Mon, 19 March 2012 at 2:21 PM

I am using the same object with a multires modifier. I think for baking normals one of the meshes will always have more vertices.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


ima70 ( ) posted Tue, 20 March 2012 at 5:01 PM

I don't remember well, but once some time ago I tryed to do the same with a displacement map and I think the problem was the small dimention of poser figures, repeat, that was some time ago with older Blender versions, but you could check that. Hope it help


NanetteTredoux ( ) posted Sat, 31 March 2012 at 9:27 AM

Thank you ima70, I am going to try your suggestion.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


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