Forum: Poser - OFFICIAL


Subject: Poser 7 Shader Question...

Chaosophia opened this issue on Mar 14, 2012 · 21 posts


Chaosophia posted Thu, 22 March 2012 at 12:45 AM

@ Baggins, interesting program to say the least, just wish i could figure it out a bit better. I hear what you are saying, and yeah I did get quite confused on it I saw where the error was when I reinstalled it, and payed closer attention to the names in the file that were being read. I then opened up the python script to the shader I was trying to have matmatic read saved as a mm1 file, and received a bunch of syntax errors on that upon compiling in matmatic, guessing the encryptions on the texted played that part out and layed that idea to rest. I misunderstood and for that I apologuise to Robynsveil for the confusion in my translations. A question does arise and i do hope there is an answer for,  actually a couple of questions now since reading the post above.

Ok I have opened a few python scripts in notepad + and the coding is legiable so as to say not incrypted, I save as a .mm1 file and have matmatic compile it to alter the values around compaired to second mm1 from python shader, is this the correct working of Matmatic?

I have been getting syntax errors on python scripts that I have opened up and changed to the mm1 file type, non encrypted ones, I admit I am not an all seeing one in the world of python scripting, but I am curious to know why or how it is that the script works to load a texture from the menu in poser, and it has no syntax errors, but compiler picks them up? That really messed my head up when looking at it.

Forgive the ignorance in the matter, as well as the long absence between responces.

As for the blending options, I have only begun to dabble in that art form. I have gone through and looked at some of the setups some of the shaders have put forth in that area as to get a better sense of how it works and what does what in the regards of tweaking the settings. Something I will further have to dissect and play with.

The goal I am trying to acheive is to mix two pre exsisting shaders to create one, now as for the blending question that I now have, is can I load a shader disconnect it from the side tab in advance mat tab, load the second shader and place a blender node to the first shader and will that work to get the possible effect I want?

Again I thank each of you for your responce and time involved for answering this.