Forum: Bryce


Subject: Doc size?

3eighty opened this issue on Mar 24, 2012 · 11 posts


tjohn posted Sun, 25 March 2012 at 4:28 PM

I add  a sphere to the scene and move the camera to the bottom of the "overhead view" and set the camera position to (0,0,0), then I change to "camera view" and adjust the camera height until the sphere is centered in the render area. Then I save this as the "default.brx" file. Now all the camera movement arrows and object movement arrows work in a way that makes visual sense to me; otherwise as Daworth notes, "you will find that if you use camera view and use the move widget on the toolbar to move your objects they move in reverse to where you want them to go." The only problem with this is that some imported objects are facing to the rear and will need to be rotated on the vertical axis to face the camera. But many imported objects need to be rotated on more than one axis anyway, so...

Those who have become accustomed to a different view will probably find this confusing but I had already used several other 3D programs and most used a similar orientation. Until I brought Bryce more in line with what I expected, I found it very difficult to use. My current default made using Bryce much more intuitive (to me, anyway). I arrived at this by trial and error. Bryce is very flexible, mess around with it until does what YOU want.

I hope some can find this helpful, and sorry for the long post,

John

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy