Forum: Poser - OFFICIAL


Subject: Simulating a bow wave / ripples in water around a model ship

monkeycloud opened this issue on Mar 28, 2012 · 24 posts


monkeycloud posted Wed, 28 March 2012 at 2:30 PM

Quote - Perhaps these may be of some use.

 http://www.sharecg.com/v/25282/View/5/3D-Model/Wakes 

Aha - thanks lmk :-) Those look of definite use.

Been playing around with the Create->Wave option too... and will continue to do so.

But I suspect those obj model wakes and bow waves may get me a result slightly quicker for now... I think I will go with using those just now and concentrate on figuring out how to apply a shader to them.

Anyone any suggestions or pointers on that front would be greatly appreciated?

On the flat ground plane that I'm using as the main water surface I'm using the shader that Bagginsbill describes in this thread:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2767844