Forum: Poser - OFFICIAL


Subject: 1) rotation center of scene 2) figure and circle separating

CraigarJ opened this issue on Mar 29, 2012 · 19 posts


JAFO posted Thu, 29 March 2012 at 9:26 PM

I very strongly advise that you NEVER  drag a figure around by the hip. The only exception is if you are using IK to keep the feet or hands anchored in position.

 if a pose is saved with body translations it is scene specific , or saved incorrectly... if you are creating an animation , you should ALWAYS animate your figure from the hip NEVER use body translations , if you use body translations then save your animation without the world translations(which in most cases is correct) you have a figure changing poses in the center of the scene, if a pose was saved correctly it matters not where the hip is when the pose is applied... even if it isnt in the correct position(which 99%of the time it wont be), how hard is it to correct?.... CraigarJ has asked questions previously pertaining to animation.if you are building an animation from scratch,, my recomendation remains the same...drag your figure around using the hip.

try using the posing camera , it should always point at the current selected figure... dont use it however for animation renders as it will follow the figure, unless thats what you want.

 

:O)

Y'all have a great day.