JAFO opened this issue on Mar 31, 2012 · 61 posts
JAFO posted Tue, 03 April 2012 at 1:07 PM
i zero'ed the body using the joint editor and ran the bake script on the head and the hair got really screwed up... but guess what?... i reset all the transforms on the hair and everything popped back into perfect allignment... i love this script ,cage is a godsend...whoda thunk?.... now if i can just figure out this dynamics issue....the problem is the long drapes of hair over the shoulders , the rest can be calmed down using the dynamics paramater dial for each hair group, i have run tests on a ball prop having it colide with a cylinder prop and get settings that work pretty well with this set of props, but when i transfer the settings to the actual figure they look completely different, im thinking it may be too many collision poly's for the simulator , i think ill try making a lower rez proxy for the collisions and see what happens ...
:O)
Y'all have a great day.