JenniSjoberg opened this issue on Apr 03, 2012 · 23 posts
wimvdb posted Wed, 04 April 2012 at 6:06 AM
I am referring to the texture cache which the render engine uses. It stores all the textures it uses in a temp file on disk and then uses up to 25% of physical memory (depending on the need) to preload those textures to prevent unnecessary disk access.
I am not referring to swapping to disk which is what the OS is doing when in needs more memory and swaps out memory pages to disk to free up physical memory