JenniSjoberg opened this issue on Apr 03, 2012 ยท 23 posts
aRtBee posted Wed, 04 April 2012 at 6:23 AM
I see.
Just for testing: I gave Andy2 a 0,1Mb texture map (png), this resulted in a 1Mb file in the TextureCache folder (exr format), and the consumed user ram went up with 10Mb.
At least good to know when I start doing real big Poser stuff, as my temp (and so; the Texturecache) resides on a RAM-disk so textures eat my RAM twice then. I'm learning...
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though