cspear opened this issue on Apr 02, 2012 ยท 2 posts
aRtBee posted Fri, 06 April 2012 at 2:15 PM
the Comp node presents the 1st, 2nd or 3rd component from:
point in space (on surface) * value + pixel in image_map or so * colorswatch
1st component is either X or Red, 2nd is Y or Green, 3rd is Z or Blue.
from the default, it presents 0 as value = (0,0,0) and colorswatch = (0,0,0) too.
You can extract Green from a texture, but also height Y from a position to generate a height-dependant texture.
I agree that (1,1,1) should be more handy as a default for value as well as color, you can issue a call at SM.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though