MikeMoss opened this issue on Mar 28, 2012 · 25 posts
wimvdb posted Sat, 07 April 2012 at 7:15 AM
The way the CR2 exporter exports texture is pretty bad. In the one example I haved in front of me it has attached a reflection map at fill strenght to the body skin. It also does not attach the transparency maps to the transmap channel. So you either correct the textures by hand, apply the V4 texture maps (if you have them) or you do what I do and use EZSkin to correct the textures.
EZSkin does currently not support genesis directly, but can be used via a trick.
- save the genesis material to the library as a collection
- load a default V4
- apply the material you just saved
- Run EZSkin on it
- Save the material again to the library as a collection
- apply the new material to genesis, answering No if asked for adding new material zones
Now you have decent skin attached to genesis. If someone writes a genesis XML for EZSkin you would be able to use it directly on genesis
But I am still wondering where you get the Material0 to 15 from. I don't see those at all. I just see the standard material zones for genesis and there is no color cast whatsoever on the diffuse node
But I wonder. Which version of the exporter are you using (from which DS4 version). The current exporter is much different from the one in the video (better defaults)