mysticeagle opened this issue on Apr 07, 2012 · 90 posts
JoePublic posted Sat, 07 April 2012 at 3:10 PM
Here's a render that could very well justify postwork:
The IDL light in combination with the displacement shader used for the sand creates artifacts in the shadows.
The car is also very low-rez and doesn't work well with Poser smoothing, so some parts look jagged.
Personally I'd still rather improve the car's mesh in a modeller than having to postwork it every time I use it in a render.