monkeycloud opened this issue on Mar 28, 2012 · 24 posts
mysticeagle posted Sat, 07 April 2012 at 3:52 PM
i don't know whether it's of any use, but Ockham has a Eureka3 python script, quote***"If you want a chamfer around the edge, move the 'Smooth' slider from its starting zero position. Higher numbers mean a wider and more gradual area of smoothing, but also take more time. Hint: Even one layer of smoothing can make a very sparse (and thus fast-processing) mesh look good when deformed. The -1 setting gives an inverse chamfer, or in other words a bulge around the deformation. Zero setting gives a sharp edge, which is probably best for a boat in water or footprints in snow."***
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