Forum: Poser - OFFICIAL


Subject: Simulating a bow wave / ripples in water around a model ship

monkeycloud opened this issue on Mar 28, 2012 · 24 posts


mysticeagle posted Sat, 07 April 2012 at 3:52 PM

i don't know whether it's of any use, but Ockham has a Eureka3 python script, quote***"If you want a chamfer around the edge, move the 'Smooth' slider from its    starting zero position.  Higher numbers mean a wider and more gradual    area of smoothing, but also take more time.  Hint: Even one layer of    smoothing can make a very sparse (and thus fast-processing) mesh look    good when deformed.  The -1 setting gives an inverse chamfer, or    in other words a bulge around the deformation.  Zero setting gives    a sharp edge, which is probably best for a boat in water or    footprints in snow."***

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

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