JAFO opened this issue on Mar 31, 2012 · 61 posts
JAFO posted Sat, 07 April 2012 at 7:14 PM
it could be that the morphs have some effect, but i have been baking after morphing and deleting the morphs ... i guess it could have an unexpected effect tho, i dont know.
i have been simming on a low rez prop without any morphs...just baking..and seeing pretty much the same hyperactivity....didnt poser previously have a button to disable self collisions? seems if you enabled self collisions everything went bezerk....i think this may be the main problem, im seeing activity where the hair isnt touching anything other than itself... i also think there needs to be more user controlable settings like sim steps. and i also think the ability to make and reduce keys would go a long way toward better realism...
i just tried simming on an unmorphed section of hair on my model and i am getting exactly the same results so i doubt its morph related... im suspecting the simulation in poser is just not adequate for this long hair and needs more development.
im wide open if anyone wants to suggest settings... ill try anything...lol
:O)
Y'all have a great day.