Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


odf posted Wed, 11 April 2012 at 12:18 AM

Quote - PS do I get a prize like a high poly antonia with morphs if I am correct?

As I said earlier, a high-poly Antonia with morphs is (relatively) easy. I modelled Antonia with less than 10k polygons, then subdivided once to make her look smoother in Poser. All morphs were created for the low-res (10k poly) version, then subdivided. Adding another level of subdivision would be completely doable, particularly if I'd only support the weight-mapped version (JCMs are a pain to get onto the figure, and need to be done separately for each resolution). With my current software, it would take a lot of CPU time and memory, but if there was a little money in it, I could either write better software or rent computing power from Amazon and friends.

What people apparently want, though, is more resolution at just the right spots, while retaining the existing morphs. That's going to be, umm, tricky. Interesting problem, but none I've got the time to dive into. Maybe someone else will, but I'm not holding my breath.

So what remains, as far as I am concerned, is hoping that creators of future figures will look around at what's available now and, among others, take some lessons from Antonia, both her strengths and her weaknesses. Since she's open source, it might be as easy as just taking the existing mesh and tweaking it to allow for more detail in the regions that are lacking, then create some new morphs. The weight-mapped rigging would still work, but the existing morphs and JCMs most likely wouldn't.

 

-- I'm not mad at you, just Westphalian.