odf opened this issue on Oct 27, 2008 · 13933 posts
vilters posted Thu, 12 April 2012 at 7:55 AM
I had some catching up to do and read this post.
One remark stays in my mind:
"It is not the number of poly's that matters, but what do you do with them."
This is the strongest statement of all the words in 394 pages.
For years, Posette was my HIGH POLY figure.
For less years, Judy was my HIGH POLY figure.
For years and years the Poser4 Lo Res figures where my "working figures".
During years, I had ONLY Dork-Posette and her Low Poly friends on my HD.
Fanatically deleting all that was higher Poly count.
Any Poly that I can not use in 3D, it is pollution. Period.
Oh, yes, I had them all. Even had V4.2 at some time. And the full Miki series and Genesis.
I test a lot. I test an average of 8 hrs a day.
I make absolutely "NOTHING." => Production wise that is.
But each and EVERY figure has SERIOUS problems. Even the newest of the newest of the newest.
I build what I need for clothing, props, and test.
It has absolutely nothing to with system or CPU. I have 6 POWER horses to play with.
Now I am building a new Poser machine.
And only One Male and one Female figure will make it to the new HD.
The Male and Female PoserPro LO RES figures at about 8.000 Poly’s each..
That are the ONLY surviving figures from about 12 years of Posering and testing.
At about 8.000 poly's, I can USE each and every one of them.
I adapted the rigging, tweaked the joints, got them exactly as I want them now.
They morph with the best of the lot, and bend better then 99% of all the competition.
They bend so well, they do not even NEED Weightmapping to correct bending problems.
I could WM them, but there is NO added value.
The number of poly’s in a scene are only important in the back of our heads.
The end result is always the same.
ONE single rendered flat plane. = One single lonely POLY we have on screen.
The statement stands.
And I stand behind it.
"It is not the number of poly's that matters, but what do you do with them."
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!