DarksealStudios opened this issue on Apr 12, 2012 · 53 posts
DarksealStudios posted Thu, 12 April 2012 at 5:50 PM
Originally the figure was rigged in Poser2012. But, once opened in Poser 6 i was getting one piece of the figure missing. The bone and the internal name were the same... only on the lIndex1, normals were facing outward.
So to fix this I reimported the original obj in poser 6... opened the setup room and double clicked the figure from the library to have the rig and all it's properties, basically, reijected back into the obj. I save to the library. Everything seems to work fine. I open in poser 2012, make my edits, save to the library... the finger is missing again once opened in poser 6.
So, I basically repeated the process again, this time, not saving back to the library in p9. Now, after the patch, it doesn't matter if I save it back to the library in p9, it's not fixing it like it did the first roound. I thought if I did it I could at least supply a p6+ and P9 version.
I will probably do what I did the first time in p6, import the original obj, go to the setup room, inject the figure, save under a new name, and see if that fixes it. But I wanted to check here to see if someone sees anythin odd with the material.
Cause I will say this.................... If I apply the head mat to ALL the figure... the maps render correctly, but of course the head color map doesn't fit the body.... BUT as soon as I change the color and disp maps back to the body textures, WITHOUT changing ANYTHING else in the material nodes.... I get this oddity happeing again.
no... I did not submit a ticket. I will not resort to uninstalling and reinstalling and reapplying sr patches yet....