Forum: Poser - OFFICIAL


Subject: Poser 9 - mesh as a light - how to do it ?

mrsparky opened this issue on Apr 03, 2012 · 112 posts


seachnasaigh posted Fri, 13 April 2012 at 4:56 AM

     I'm trying to upload the zip to my 4shared account;  that site is really slow this morning.

     If you can get/make an AVI which your OS can read, then you simply use the movie node to drive the ambient channel.  If not, this shows how to use a matrix image to provide an animated material.   I made a 4x4 celled matrix of a radar scanner.   The math nodes read one cell of that image per animation frame.

4x4 matrix

.     The area blocked off in orange is not relevant to the matrix;  it just tweaks the appearance of the image.  The stack of math nodes boxed in magenta steps from cell to cell in a row;  once a row is finished, the math nodes boxed in green step down to the next row.

      This next material combines a matrix (of turbulent haze) with the double edge blend nodes to make an animated aura for the spotlight "cones" or light shafts.  The added image map of a gradient which fades to black at the bottom makes the light shaft aura fade away the further it is from the spotlight.

light shaft aura

.     Another combination, this time of the triple-flash strobe with the double edge blend nodes, to create the aura for the flashing navigation lights on the Viper's wing tips and for the aura of the blocky indicator lights on the wall of the Sci-Fi panel.

strobe aura

.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5