3dcheapskate opened this issue on Apr 13, 2012 · 6 posts
prixat posted Fri, 13 April 2012 at 7:48 AM
I suspect its the "sharp corner" and "sharp edge" routines. They were not as robust in DS3 as they are now in DS4.
Plus, the preview in DS has always been a very vague approximation of the render, in this case it seems the preview is more accurate then the render.
regards
prixat