Forum: Poser - OFFICIAL


Subject: MATs of newer models are grainy and washed out

ringer33609 opened this issue on Apr 13, 2012 · 22 posts


vilters posted Fri, 13 April 2012 at 8:02 AM

Some things come to mind.

Long version:
Older figures/textures had specular build in the textures.
A NO-NO-  in the newer Poser versions.

THE big jump in renders/lights was from Poser7 to Poser8/PP2010  with the introduction of IDL.

The second big jump is to Poser9/PP2012 with the introduction of SSS.

Newer figures and newer textures have no specular build in any more and are tested (and best rendered with)  IDL.

Some more things.
If possible render with IDL and Gamma corection (for ther pro versions).

Always KNOW.

Lights are ONLY for ONE Poser verion, and ONE Poser version only.
Any next Poser version does something different. Lights, shadows, Shaders and nodes improve with each version.

Textures and shaders HAVE to be adapted to the Poser verion you are using them in.

So?  When you buy textures and or light sets? Always check for what Poser version they are build!!!! And adapt them to the Poser version you have.

Short version:

  1. Older textures have specular build in, newer textures do not.
  2. Lights vary and change over Poser versions.
  3. Rendering with IDL is allmost mandatory in newer Poser versions with newer textures.
  4. SSS is a nice step forward in reality. But older Poser textures can screw this up.
    Gamma corection is almost required for "reality" renders.

Tips:

  1. Do not buy textures with specular build in.
  2. Do not buy light sets: Build your own for the Poser version you have. Less is more.
  3. Use BB's sphere with ONE single infinite light at 50% and render with Gamma corection and IDL ON.

Happy Posering
Tony

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!