ringer33609 opened this issue on Apr 13, 2012 · 22 posts
SamTherapy posted Fri, 13 April 2012 at 5:17 PM
There's some serious nostril glow in both images, also. If they are rendered and not previews, you really need to sort out the shadows to get rid of the glow. Or, if it's not that, your shaders have something going on with the Ambient channel, which is wrong. BB can tell you exactly what it was about but the short version is, older shaders used a workaround using Ambient. BB's improved methods don't need it and therefore don't give self illuminating skin.
However, if you're using Depth Mapped shadows, don't. They are garbage. There's no good reason to use them, not even the often quoted speed aspect, because you have to have a ridiculously large shadow map to get them looking half decent, and that takes time to calculate. If you stick with the default - or even the default maximum - Shadow Map size, they are still garbage. In fact, you can up the Shadow Map to 4096 and they still don't fall accurately. So switch to Ray Traced shadows. Your renders will love you for it.
Coppula eam se non posit acceptera jocularum.