Forum: DAZ|Studio


Subject: Why does the silhouette of a rendered SubD'd prop not match the SubD'd mesh in t

3dcheapskate opened this issue on Apr 13, 2012 ยท 6 posts


3dcheapskate posted Fri, 13 April 2012 at 11:07 PM

DS preview being a vague approximation of the render? I'd noticed that -but only as far as materials, lighting, etc were concerned. I hadn't expected it with the mesh itself.

Preview more accurate than render? Yes, it looks that way! But since the render's the final output, that's the most important bit. If I rely on the 'bug' (as I mentioned, the render of the middle sword is perfect for my requirements) what happens if it's fixed? But then I guess DAZ won't be updating DS3 any more?

I guess I should try it in DS4 and see if I get the same effect. But I can't find the SubD - is it a DS4Pro only function?

(On a side note: I know Poser 6 doesn't have SubD - does Poser 8?)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).