bagginsbill opened this issue on Oct 29, 2008 · 247 posts
3doutlaw posted Tue, 17 April 2012 at 11:31 AM
Quote - Depth does not transcend refraction - the depth registered would always be of the lens itself, rather than what you're seeing through the lens.
Ah, good point. Thanks for the reply.
Maybe another way would be a camera with a lens capturing a greyscale image, combined with a large panel light that had a falloff, which based on the brightness of what it hit, could simulate the depth of the object in the image...? Perhaps then varying the falloff and intensity you could modify/exaggerate the depth. Of course it would have to be like a clay-like render, to ignore the maps.