Forum: Poser - OFFICIAL


Subject: Need help w/ applying normal maps...

MatCreator opened this issue on Apr 18, 2012 ยท 39 posts


millighost posted Wed, 18 April 2012 at 5:28 PM

As a rule of thumb: dents in your normal map have red on the left side and green on the lower side in the preview. From the little preview it looks the other way around for the green. So you have creases when the object is lit from the side, and hills when lit from above with regards to the uv-orientation. Unless your UVs are flipped, of course (very uncommon). Try bagginsbill's suggestion.