mrsparky opened this issue on Apr 03, 2012 ยท 112 posts
mrsparky posted Fri, 20 April 2012 at 6:40 AM
Miss Nancy...interesting idea there and being a photographer I can see how that could help and work. Greater tonal range as well. Indeed converted a few renders myself for fun, even got some examples somewhere on this forum. Though from SM's comparision chart it seems thats only possible in PP2012 and PP2010 :( Then again it's not a biggie to get around. Most cameras don't automatically create HDRI in-camera anyway, it's normally a post-shot process using 3-5 images in something like Photomatix. Even there, and especially with incamera HDRI, one issue is slight motion between the shots. Either where the camera or something in shot moves. something you can see on many HDRI images by looking at leaves at the end of branches. An effct thats often compounded if ND grads/long exposures are used. Which is obviously something that renders don't have. So you can use this to your advantadage. Render once, adjust the gamma/contrast etc etc on copys of the renders, then chuck the lot into your HDRI app. Voila, one HDRI image! OK. it's not a 100% true HDR image, which might get the purists choking on their coffee, but really who cares. If you need something in a certain style you need it, doesn't matter how it's done, it's about getting the results. For example, a while back I rendered out some high quality car models in vue. Done on a totally white background using metalic shaders and GI or GR lighting. Bit of gamma correcttion, added some bokeh and them mixed these renders with some photos. Most folks, including many self-styled experts, couldn't tell what was a photo and what was a 3d model! seachnasaigh...thanks for the tip on the render settings. Also had a feeling it needed more bits for the emitters and aurae. can these be built into the model during construction phase rather than having to create/add something in poser later on? Oh, and RunZip... Do you mean this one? http://www.renderosity.com/mod/bcs/runtime-zip/50761 Don't have that, though do have D3D's excellent embedgeom for stripping out OBJ's from the CR2. Thats a brillant tool, cleans up the mesh as well.