Forum: Poser - OFFICIAL


Subject: How hard would it be to get these characters into poser

estherau opened this issue on Apr 18, 2012 ยท 23 posts


vilters posted Fri, 20 April 2012 at 9:03 AM

Posers Smoothing replaces subdeviding and often gives better results too.

KNOW!!

That you can use as many micro Poly's in Poser as you want to.
=> Displacement map.

Want or need more Poly's to get more detail in your figures/objects?
That actually DO something in 3D? Use a displacement map.

A displacement map at a resolution of 4096x4096 gives you 16777216 mico Poly's to work with, and each and every one does something in 3D SPace.

Want even more detail? Want even more mivro-Poly's?
No problem.
Use a 8192*8192 map giving you 67108 864 micro-Poly's to work with.

Only DAZ is limited to 4096*4096 maps.

Remember.
A mesh is just like a coathanger. Nothing more, nothing less.
Some wire to hang the textures, bump and displacement map on.

The end result is what the eye sees.

And what does the eye see?

Right; textures, bump, displacement and or normal maps.

Happy Posering to you all.
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!