Adamaknight opened this issue on Mar 21, 2009 · 83 posts
bagginsbill posted Sun, 22 April 2012 at 11:00 AM
Yes parallel planes always make stripes when you view them at a shallow angle.
A combination of horizontal and vertical can be better at certain angles, but worse at others. Sometimes totally random polygons works better.
It's not possible to get the best results from a generic fog prop based on a single pre-defined mesh. You can always improve on that. What you really want is to construct one based on the actual camera position and angle.
And render times do go up real bad with IDL. Not so with IBL or self-lit.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)