DarksealStudios opened this issue on Apr 12, 2012 · 53 posts
DarksealStudios posted Mon, 23 April 2012 at 6:38 PM
basicwiz and LaurieA, I'll be opening a SM ticket later today. No, I don't have extrnal binaries checked, I only do that when making pmd's, and then turn it off again.
MaryHines, what's a GC? do you mean graphics driver? i have the latest one for mine.
shvrdavid: Thank god you found this thread, tell me....
Do you mean you leave the setup room and go back in to it again, without doing anything else in between?
This issue of mine happened outside of the setup room completely... as to say I rigged the entire figure, everything was fine in the pose room, and somewhere along the way of tweaking falloff zones and copy/pasting them from left to right using symmetry, and periodically saving the character to the library, bones got corrupted. And not just the ones from left to right.... even abdomen and chest bones lost relationships to their parenting bones.
I'm going to turn off multithreadedbending right now... what does it do? I never had this issue in any other build of poser... from p6, p8,pp10 (and all sr patches in between), and pp12 pre sr2... 2012-Sr2 is the first time for THIS kind of issue!
I would like to hear from more content creators using Sr2 who are rigging items... even if you have not had an issue (content creator making items from scratch), please tell me (or if you have any other bugs f'ing things up... )