I swapped the Green and Brown in Blender node 3, used a drak grey instead of black in blender nodes 1 & 2 and dropped the specularity to .01 and rather like Shuy's material. I suggest playing with the colors in the blender nodes to see what sort of barks you can come up with. ![](http://www.renderosity.com/mod/forumpro/art/emoticons/thumbupboth.gif)
As for the shininess of bark, that would depend on whether or not it was wet. Moisture would of course add shininess to bark.