DarksealStudios opened this issue on Apr 12, 2012 · 53 posts
DarksealStudios posted Wed, 25 April 2012 at 4:50 AM
shvrdavid : I'm seeing exactly what you're talking about now, in the channels, the jointz,x,y....etc... I am also seeing one issue and found it's resolve... I had mentioned earlier about actors that are 2 body sections away... grandchildern if you will. When I had moved the head for example, the chest would have vertices move. Now, the neck would be inbetween... and the chest was NOT checked on the "affected" list... so why was this happening? Well, just as I found the solution to the last problem, it resided in the chest and not the head. For some reason the chest had a Head twistx living in it... removing it fixed the issue.
So I ask... why is poser making these channels that should not exist? Why are they changing joint orders in one section and leaving them correct in others? I've never had this issue even come up in any previous build of poser. I am still in Sr1.... as Sr2 seemed to do the opposite... It was leaving out parts that should be there, while sr1 is including parts that should not be.
Well.... I'm ALMOST back to where I was 2 days ago in my project, except this time I'm able to counter the bugs. It's better removing extra items than trying to find what needs to be added back in.
I'll continue to post bugs I find in pp2012.......... I would encourage everyone to do the same. Just in case someone (probably me) runs into the same issues, at least we might all be able to find how to fix them!
ps: SM still not answering me on the support site... how long does it usually take to get back? In the past it's always been 2 to 24 hours...