jamminwolf opened this issue on Apr 25, 2012 · 21 posts
bagginsbill posted Wed, 25 April 2012 at 4:28 PM
Quote - First I loaded "Blender", connected "alternate specular" to that, then added the originals to "input 1" & "Glossy" to "input 2", connecting "Glossy" to the displacement map. It worked, but the face was slightly changed (brightness), and no matter what I did with the color of input1, it looked different (after test render results). So I looked for something else.
This sounded right until you got to the part I bolded.
You should have connected "Blending" to the displacement map, assuming it was black and white at the extremes. If not, it would take more work.
A Blender can be a "switch" or a mixer. A switch is how it behaves when the blending value is 0 or 1. When the blending value is in between, it is a mixer.
Did you leave it at .5? Then you were mixing the two values.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)