Forum: Poser - OFFICIAL


Subject: Math Function (Add) on characters... help?

jamminwolf opened this issue on Apr 25, 2012 · 21 posts


bagginsbill posted Wed, 25 April 2012 at 4:28 PM

Quote - First I loaded "Blender", connected "alternate specular" to that, then added the originals to "input 1" & "Glossy" to "input 2", connecting "Glossy" to the displacement map.  It worked, but the face was slightly changed (brightness), and no matter what I did with the color of input1, it looked different (after test render results).  So I looked for something else.

This sounded right until you got to the part I bolded.

You should have connected "Blending" to the displacement map, assuming it was black and white at the extremes. If not, it would take more work.

A Blender can be a "switch" or a mixer. A switch is how it behaves when the blending value is 0 or 1. When the blending value is in between, it is a mixer.

Did you leave it at .5? Then you were mixing the two values.


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