mrsparky opened this issue on Apr 03, 2012 · 112 posts
seachnasaigh posted Thu, 26 April 2012 at 2:38 AM
Heh, Heh. I'm also trying to finish other projects.
By the way, a basic philosophical reason that I tend toward the double edge blend node for making an aura: unlike basic transmapping, the double edge blend method leaves a transparent "hole" in the center, so that the light-casting item is clearly visible, and this soft-edged clear center follows the camera, so to speak. Thus, a candle flame can have a glow around it, yet the flame itself stands out clearly, regardless of the viewing angle.
One of my works-in-progress is the Lothlorien playset, with terrain, trees, etc.
Another is this wee little harbor, intended to be some subsidiary harbor of the grey havens from Lord of the Rings. The last two shots show the mouth of the mermaid cave and its interior.
After those, a P9+ IDL rebuild for TinkerBell's Drive-In Cafe' with improved "filler" neighborhood buildings which will be self-illuminated. The cafe' itself will get lots of IDL rebuild attention.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5