Forum: Poser - OFFICIAL


Subject: Math Function (Add) on characters... help?

jamminwolf opened this issue on Apr 25, 2012 · 21 posts


bagginsbill posted Thu, 26 April 2012 at 6:59 AM

This is the setup for changing the specular only where the displacement happens.

The displacement map I made has the word "Pattern" in it.

This drives a Blender node. The Blender's first input is the "original" specularity - in this case a Blinn node from EZSkin.

The second input is the "new" specularity for the raised surface - the Glossy node.

Because my displacement map has soft edges, there is not a sharp transition from Blinn to Glossy. Well that's not right, because although the "height" of the shiny area changes gradually, it should be completely shiny as soon as we're inside that area. By putting a 3 in the Blending value, I'm switch over to Glossy 3 times more quickly than the map value would otherwise do.

 


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